Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 13886691175675557511 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:31 (1029 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1029, Time: 00:00:32 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 20 God: Gold: 34 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: large bone plates 1, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons d - a +0 whip e - a +0 club (weapon) g - a +0 sling h - a +0 club i - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} k - a scroll of immolation {unknown} l - a scroll of noise {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} j - a potion of might {unknown} m - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 21% 2 Launch Clockwork Bee Frge 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History m - a fuming brown potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a Handbook of Applied Construction and begin reading... You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge Blazeheart Golem to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat and an endoplasm come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. An endoplasm comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.......# #........†..# ##.###.####..######## ##. #†# #..<....... #>.. #.# #.#####...# ..... #># #.# . . #.....#.####.###... ........<.......# #......#...@.##. ##..##...###.# #. #.### #.# # #. #†# .. .. ... .J ###. ... ... You could see an endoplasm. Vanquished Creatures An adder (D:1) A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches (D:2) 3 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) 2 bats A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Found Neemysil's Armour Shoppe. 272 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 309 | D:1 | Learned a level 2 spell: Searing Ray 1029 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1029 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1029 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_ring, serial_shops, shop, patterned_corridor D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 4 Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 4 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1030 | 1001 | 29 | 44 | 879 | 2 | 515.0 | Dungeon | 1030 | 1001 | 29 | 44 | 879 | 2 | 515.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 877 daAuts D:2: 153 daAuts