Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 12480103282942217971 32 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (1200 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1200, Time: 00:00:59 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 1/7 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) e - a +0 dagger f - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} h - a scroll of summoning {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Poisonous Vapours Alch/Air 12% 1d2 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 67 gold pieces (gained 5). 2 gnolls, a goblin and an endoplasm come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The goblin shouts! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You see here a +0 dagger. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........ .#####.# ...###.# ##...#.# ###.†.########### ##...........[# #####.#.....g)...# ...........[.....# ...##.#...).....@# ## #.#..........# ..############ ##.# ### You could see a goblin. Vanquished Creatures A gnoll (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins A quokka (D:1) A ball python (D:2) 2 frilled lizards (D:2) 4 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Found Nidgheudi's Book Shop. 472 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 472 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 475 | D:1 | Learned a level 2 spell: Searing Ray 1200 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1200 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1200 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, nicolae_lakefront_shop D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 10 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1199 | 1173 | 26 | 0 | 990 | 2 | 599.5 | Dungeon | 1199 | 1173 | 26 | 0 | 990 | 2 | 599.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 187 daAuts