Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 15532399801263148106 36 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:54 (1146 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1146, Time: 00:00:54 Health: 24/24 AC: 6 Str: 7 XL: 3 Next: 19% Magic: 2/7 EV: 11 Int: 20 God: Gold: 66 SH: 9 Dex: 11 Spells: 5/8 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... k - amulet of reflection Stlth ++ j - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: powered by death 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 sling g - a +0 dagger (weapon) Missiles h - 2 boomerangs Armour a - a +0 robe (worn) Jewellery j - a +4 ring of protection (worn) k - an amulet of reflection (worn) Scrolls i - a scroll of summoning {unknown} l - a scroll of teleportation {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of might {unknown} f - 2 potions of moonshine {unknown} n - a potion of attraction {unknown} o - 2 potions of haste {unknown} p - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A rat is nearby! A rat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. The rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! A gnoll is nearby! A gnoll is nearby! There is an open door here. The gnoll shouts! There is an open door here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....###)# ##..##. #....# #<# #..##. #....#####.##..### # #..........##..... ....#####.###########.### ####...........#<....# #.# ....########.#.#####.# #.# ####.....####.#.# #.# #.# #........').@.#.#####.###.### .#.....####.#.#.......#.#.. #.....####.#.#.###.#.#.#.# #.....#..†...#.#...#.#.#.# ###.#...+......#.#.###.#.#.# #....g###......#.#.# #.#.#.# #.#................###.#.#.. # ##..##########.#.....#.### #.. #.#.#####.... There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) 2 bats (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 112 | D:1 | Found a faded altar of an unknown god. 207 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 210 | D:1 | Learned a level 2 spell: Searing Ray 1146 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1146 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1146 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_rooms, basic_ecumenical_altar D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 9 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1144 | 1082 | 62 | 44 | 912 | 2 | 572.0 | Dungeon | 1144 | 1082 | 62 | 44 | 912 | 2 | 572.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 895 daAuts D:2: 248 daAuts