Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 3569515373805750852 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:32 (1114 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1114, Time: 00:00:32 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: yellow scales 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 short sword e - a +0 dagger f - a +0 short sword g - a +0 spear h - a +0 dagger j - a +0 club k - a +0 sling n - a +0 flail o - a +0 dagger Armour a - a +0 robe (worn) Scrolls i - a scroll of identify {unknown} l - a scroll of revelation {unknown} m - a scroll of torment {unknown} Potions b - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You regenerate magic rapidly. Message History There is an open door here. There is a stone staircase leading up here. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Yellow scales grow over part of your body. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ## # #.##.## .. #.#...#.# ##........ ##......# #####......# ........@..# #######.#### #.# ### #<# #.# ..# #.# #.# #.# ##'## #.# #.# ##...## ###.#### ## ###.# ##.....## #......# #. ##.#.# ##.......####.#.##.###. ##....###.........##.∩......##. There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:2) 2 goblins A hobgoblin (D:1) 3 kobolds (D:1) 4 quokkas (D:1) A ball python (D:1) 5 bats 2 frilled lizards (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 412 | D:1 | Learned a level 2 spell: Searing Ray 989 | D:2 | Found Epuhiah's Jewellery Emporium. 1114 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 1114 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1114 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, hangedman_abyss_or_decor_lesser_grid, corexii_corridor_pit, hex_intersection D:2: layout_loops_corners, serial_shops, shop, ebering_dispersal_statue_hall, kennysheep_generic_room_5 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1113 | 1098 | 15 | 0 | 1006 | 2 | 556.5 | Dungeon | 1113 | 1098 | 15 | 0 | 1006 | 2 | 556.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 817 daAuts D:2: 296 daAuts