Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 8487293868446455318 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (1269 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1269, Time: 00:00:27 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 52 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . j - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: condensation shield, demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 short sword f - a +0 dagger g - a +0 dagger i - a +0 hand axe j - a +2 dagger of speed (weapon) l - a +0 dagger Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls h - a scroll of summoning {unknown} k - a scroll of teleportation {unknown} m - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Your touch may inflict minor irresistible damage on your foes. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Aromumoj's Assorted Antiques here. You open the door. There is an open door here. Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a dagger. You see here a +0 leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. You see here a +0 dagger. You see here a +0 leather armour. There is an open door here. You now have 52 gold pieces (gained 7). A goblin comes into view. It is wielding a +0 club. Found 5 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##'######### # ##)######......# ####).............# #........###......# #..##.....# #......# #. ####..# #......# #..##P##.## #......# ..#...#.# #...).$# ##### ..##.##.## #@.## ####...# # #..###...###.P#.#.# # ##.......##...#.#.####P ##......#.P..#.....##. #...##.#....#.###..#. #...+..######.# ####. #...#.........# #......#..†...# ##.#...#.#'#### There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 5 goblins (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 202 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 202 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 205 | D:1 | Learned a level 2 spell: Searing Ray 1176 | D:1 | Found Aromumoj's Assorted Antiques. 1269 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1269 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1269 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall], aquarium_window_corner, aquarium_window_1, aquarium_view_2c, aquarium_view_2c, serial_shops, shop, minivault_27, grunt_decor_junction, hex_tiny Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 50 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1268 | 1268 | 0 | 0 | 1164 | 1 | 1268.0 | Dungeon | 1268 | 1268 | 0 | 0 | 1164 | 1 | 1268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1268 daAuts