Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 5988541541783813811 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:40 (1011 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1011, Time: 00:00:40 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 20 God: Gold: 80 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . i - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons f - a +0 whip i - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of acquirement {unknown} e - a scroll of poison {unknown} g - a scroll of torment {unknown} j - 2 scrolls of identify {unknown} l - a scroll of butterflies {unknown} Potions b - 3 potions of magic h - 2 potions of attraction {unknown} k - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! You hear an angry hiss. A ball python comes into view. A jackal comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..|. #..# .... #..# ..... #..# hh† #..# ...#..## ##S#...# #......# #..†@†.# #.......# #.........# #..?...##..# #....... .# #.......# . #.......# ####....# You could see 2 jackals and a ball python. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 bats (D:1) 4 endoplasms (D:1) 4 hobgoblins (D:1) A jackal (D:2) A quokka (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D:1 | Found a faded altar of an unknown god. 329 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 399 | D:1 | Learned a level 2 spell: Searing Ray 526 | D:1 | Found Ciedghat's Weapon Shop. 1011 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1011 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1011 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, shapermc_ecumenical_altar_starsandcircs, serial_shops, nicolae_shop_hallway_plus, minmay_misc_feat_secret_circle D:2: layout_basic, basic_altar, minmay_between, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 2 Cast: Magic Dart || 50 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1010 | 994 | 16 | 0 | 879 | 2 | 505.0 | Dungeon | 1010 | 994 | 16 | 0 | 879 | 2 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1003 daAuts D:2: 6 daAuts