Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 8823679224285123559 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (366 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 366, Time: 00:00:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +1 dagger of venom g - a +0 hand axe Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of might {unknown} e - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History The magic dart hits the ball python. The ball python is moderately wounded. A ball python is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You see here a ball python corpse. g - a +0 hand axe You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat hits you but does no damage. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.≈≈.#.#ß~..# #........# #.≈≈.#.#.~..# #.#...#..# #.§§§#[#.~..# #.#.#.#..# #.§≈§#.#.~..#######.#.#.#..# #.§§.#.#.~..##....#.#.#.#..# '..§§'<#.~..##.####.#.#.#..# '....'.#.~............#.#..# #.≈≈.#[#.~.#.#...##.###†#..# #.≈≈.#.#.~.#.#..@.# .♣~♣# #.≈≈.#.#.~.#.#....# #.≈≈.#.#.~.#.###.... #.≈≈.#.#ß~.#.. ...#..# ########.~.### ####...# ..~.. #.# ... .. There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 366 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 366 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 366 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, shapermc_ecumenical_altar_venn, serial_bayou_pond_e, serial_park_tiny_2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 17 Armour: Robe || 12 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 367 | 367 | 0 | 0 | 287 | 1 | 367.0 | Dungeon | 367 | 367 | 0 | 0 | 287 | 1 | 367.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 367 daAuts