Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 4119679374951827686 52 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:47 (1346 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1346, Time: 00:00:47 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 60% Magic: 4/8 EV: 11 Int: 20 God: Gold: 110 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: hooves 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - 3 boomerangs Armour a - a +0 robe (worn) f - a +0 pair of gloves Jewellery e - a ring of protection from fire Wands j - a wand of iceblast (6) Scrolls h - a scroll of noise {unknown} i - a scroll of enchant armour {unknown} k - a scroll of vulnerability {unknown} m - a scroll of identify {unknown} Potions b - 2 potions of magic d - a potion of heal wounds {unknown} l - 2 potions of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Shops: D:1 * Innate Abilities, Weirdness & Mutations You have large cloven feet. When seriously injured, your blood forms armour. (AC +0) Message History The magic dart hits the quokka. The quokka is heavily wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 110 gold pieces (gained 12). m - a scroll labelled QOYNLY FISEAN You can't see any susceptible monsters within range! (Use Z to cast anyway.) Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. Jessica shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (100% to hit) The magic dart hits Jessica. Jessica is severely wounded. Jessica is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Jessica. Jessica is almost dead. Jessica is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits Jessica. You kill Jessica! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ### ... .. ....##. #....### #..@.# ...)..##.## .#.## #..# ##.####### ##.......## #.....^......## ####..........# #..........# #..........# There were no monsters in sight! Vanquished Creatures Jessica (D:2) 2 ball pythons (D:1) A giant cockroach (D:1) 2 goblins 2 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas 4 bats 3 kobolds (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 317 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 317 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 364 | D:1 | Learned a level 2 spell: Searing Ray 820 | D:1 | Found Ciff's Information Kiosk. 1146 | D:2 | Found a basalt altar of Yredelemnul. 1342 | D:2 | Noticed Jessica 1345 | D:2 | Killed Jessica 1346 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1346 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 1346 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, nicolae_shop_information_kiosk, minivault_26, nrook_campfire, minmay_misc_feat_tower D:2: layout_rooms, serial_curves, eino_curves_03, eino_curves_02, eino_curves_03, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 6 Kick || 1 Cast: Magic Dart || 49 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1322 | 28 | 0 | 1204 | 2 | 675.0 | Dungeon | 1350 | 1322 | 28 | 0 | 1204 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1103 daAuts D:2: 246 daAuts