Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 16389987456055845670 38 knight the Conjurer (level 3, 14/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:44 (1290 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1290, Time: 00:00:45 Health: 14/24 AC: 2 Str: 7 XL: 3 Next: 25% Magic: 1/8 EV: 11 Int: 20 God: Gold: 9 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: ignite blood 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 4 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of might {unknown} h - 2 potions of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Your touch may inflict minor irresistible damage on your foes. Message History The hobgoblin moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin and an adder come into view. The hobgoblin shouts! The adder hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder closely misses you. The adder bites you. Unknown command. The searing ray hits the adder. You kill the adder! The searing ray hits the hobgoblin! You kill the hobgoblin! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. You stop channelling your searing ray. You feel sick. You are no longer poisoned. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #.######.# #.##.#.#.# #.##...#.# #.##.#.#.# #.##.#.#.# #.##.#.#.# #.#....#.# #.####.#@# #...<..#.# ########.# #.# #.. +... #.... #..... #.##### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 6 hobgoblins 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 345 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 345 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 426 | D:1 | Learned a level 2 spell: Searing Ray 1288 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1288 | D:2 | Reached XP level 3. HP: 15/24 MP: 1/8 1290 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, dreamdust_princess_corridor, bh_walls_and_bars D:2: layout_basic, angelslayer_ecumenical_altar_simple_liquid Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 2 Throw: Dart || 8 Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1279 | 10 | 0 | 1145 | 2 | 644.5 | Dungeon | 1289 | 1279 | 10 | 0 | 1145 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1248 daAuts D:2: 40 daAuts