Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 11223349507498645527 46 knight the Conjurer (level 3, 8/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (1145 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1145, Time: 00:00:46 Health: 8/24 AC: 2 Str: 7 XL: 3 Next: 46% Magic: 2/8 EV: 11 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . j - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: powered by death 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons j - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of positive energy Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of revelation {unknown} h - a scroll of noise {unknown} k - a scroll of identify {unknown} l - a scroll of fog {unknown} m - a scroll of butterflies {unknown} Potions e - a potion of haste {unknown} f - a potion of moonshine {unknown} i - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence screams, "Your supposed skill won't protect you!" Terence barely misses you. Magic courses through your body. Terence hits you with a +0 mace. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. You kill Terence! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..#.# #........####. #.##.###.#.....## ## #........##...## # ####.#######+## # #<# #.# # #.#######.#### # #.##.........# # #)##.#.......# # #@##.#.......# # #...<......#.# # ####.#.#..##.##### #.#.#.###.#.... #.#.#.†.....### #.#.......### #.........# ########### There were no monsters in sight! Vanquished Creatures Terence (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 bats A giant cockroach (D:1) 2 goblins 3 hobgoblins A frilled lizard (D:1) A kobold (D:2) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 304 | D:1 | Found a faded altar of an unknown god. 312 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 312 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 315 | D:1 | Learned a level 2 spell: Searing Ray 1089 | D:2 | Noticed Terence 1144 | D:2 | Killed Terence 1145 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1145 | D:2 | Reached XP level 3. HP: 8/24 MP: 2/8 1145 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Rapier || 5 Cast: Magic Dart || 32 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1099 | 47 | 0 | 989 | 2 | 573.0 | Dungeon | 1146 | 1099 | 47 | 0 | 989 | 2 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts D:2: 250 daAuts