Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 7561462701540005463 28 knight the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:46 (1255 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1255, Time: 00:00:46 Health: 22/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: hooves 1, sharp scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 club f - a +0 dagger (weapon) g - a +0 club h - a +0 dagger i - a +0 short sword j - a +0 short sword Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} Potions b - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 80% 4 Summon Mana Viper Hex/Summ 3% N/A 98% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Magic restored. An endoplasm comes into view. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .### .# .... .# .. ..#..# .# .....#..# .# #.###..#.#..# .# #.##...#.#..# .#####. #)##.#.#.#..##.![.... #.##.........@....... ###.##.#.#.....####.#.# #..................# ##.............#####. ....(....#.##### ##......#.## #......### ######.# #... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons A bat (D:1) 3 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Found Quhurar's Weapon Emporium. 258 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 258 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 261 | D:1 | Learned a level 2 spell: Searing Ray 1255 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 1255 | D:2 | Reached XP level 3. HP: 22/24 MP: 2/7 1255 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross, serial_shops, nicolae_shop_hallway_plus D:2: layout_loops_ring, basic_ecumenical_altar, dilly_guarded_unrand_morg Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 13 Club || 3 Kick || 2 Cast: Magic Dart || 52 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1255 | 1180 | 75 | 0 | 1062 | 2 | 627.5 | Dungeon | 1255 | 1180 | 75 | 0 | 1062 | 2 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1202 daAuts D:2: 52 daAuts