Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 8369052387437922524 9 knight the Conjurer (level 2, 14/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (281 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 281, Time: 00:00:40 Health: 14/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 18 God: Gold: 29 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History An endoplasm is nearby! You don't have enough magic to cast this spell. The endoplasm hits you. Okay, then. c - a +0 dagger (weapon) You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. Your magical contamination has completely faded away. You don't have enough magic to cast this spell. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. You don't have enough magic to cast this spell. You hit the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.# .... #.# ..... #.# .# ..... #.# .# ...... #.##.# #.....#####....# #...†..........####. # ....=..@............#. #..............#####... #..............# #..... #..............# #.....# ######.........##.....#. #.........#.....### #..............#### #########.....#.... #.....###... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 281 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 281 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 27 Dagger || 6 Cast: Magic Dart || 12 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 280 | 280 | 0 | 0 | 218 | 1 | 280.0 | Dungeon | 280 | 280 | 0 | 0 | 218 | 1 | 280.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 280 daAuts