Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 3355564380866468012 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (557 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 557, Time: 00:00:08 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 4/5 EV: 11 Int: 18 God: Gold: 27 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons e - a +0 short sword i - a +0 club k - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} f - a scroll of fog {unknown} g - 2 scrolls of amnesia {unknown} h - a scroll of torment {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a +0 club You see here a goblin corpse. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. A bat comes into view. Found a stone staircase leading down. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ##...............#.. .####..####.....####..# ^.....#####.#.........## ♣.♣###......#........... ...# #......#..#......## ..♣###......#........... ............#....♣♣♣♣♣♣♣♣ ..♣###......####......... .....#......# #@♣♣♣♣♣♣♣♣ ♣#♣#†#......# #..>...# # #.#......# #......# # ##.#......# ######## ###..#......# #...######### ..### ### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 2 bats (D:1) 2 goblins (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 518 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 518 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 557 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_straight_4, infiniplex_forest_end_double, infiniplex_forest_clump_long, infiniplex_forest_straight_3, infiniplex_forest_straight_4, infiniplex_forest_lined_room_2 Action || total ---------------------------++------- Cast: Magic Dart || 15 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 557 | 557 | 0 | 0 | 521 | 1 | 557.0 | Dungeon | 557 | 557 | 0 | 0 | 521 | 1 | 557.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 557 daAuts