Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 6667876953343795613 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (250 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 250, Time: 00:00:08 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 18 God: Gold: 40 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: rugged brown scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 morningstar g - a +0 whip Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Construct Spike Launche Frge 4% 2d3 26% 2 Launch Clockwork Bee Frge 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a scroll labelled LUOPNE MUMM You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a sedimented sapphire potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - a +0 whip You see here a kobold corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 40 gold pieces (gained 7). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Rugged brown scales grow over part of your body. HP restored. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.######## .........# #### .........############... >......@.........##..... +#+#############..#..... ............... ############...... #≈≈§≈≈≈### #.....† §§≈§≈≈≈≈≈####.#... ≈≈≈§#≈≈≈§§# #..### ≈≈≈≈≈≈≈≈####..## ≈§≈≈≈#≈≈#.:.... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) 2 quokkas (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 227 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/5 250 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, shapermc_ecumenical_altar_venn, serial_shops, nicolae_shop_hallway_stairs Action || total ---------------------------++------- Cast: Magic Dart || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 223 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 0 | 223 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts