Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 6079015797631030822 67 knight the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:02 (1669 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1669, Time: 00:01:02 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 6/10 EV: 11 Int: 21 God: Gold: 124 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . i - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons d - a +0 whip Missiles j - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves i - a staff of alchemy (weapon) Scrolls g - a scroll of identify {unknown} k - a scroll of fear {unknown} l - a scroll of poison {unknown} m - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} e - 2 potions of curing {unknown} f - a potion of ambrosia {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. You open the door. There is an open door here. You now have 124 gold pieces (gained 9). Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 leather armour. A jackal comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal but does no damage. A jackal is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. A jackal is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. A jackal is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.############# #...# ###.# #.# #.# #.####### ...######.......# .⌠....†.#######.# #@# #.# #.# #.# #.# #.# #.#######.# #.[.......# ########### There were no monsters in sight! Vanquished Creatures 3 adders A ribbon worm (D:2) 5 ball pythons 3 endoplasms 2 hobgoblins (D:1) 4 jackals 6 kobolds 3 quokkas 2 bats (D:1) 3 frilled lizards 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 215 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 218 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Found Healivob's Armour Emporium. 818 | D:2 | Reached XP level 3. HP: 22/24 MP: 1/7 1669 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1669 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/10 1669 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_shops, nicolae_shop_targeted, minmay_close_crescents D:2: layout_basic, kennysheep_generic_room_12 D:3: layout_loops_ring, kiku_gazebo_garden_becter, hellmonk_ecumenical_altar_dog_temple, kennysheep_cross_bottleneck, minmay_liquid_box Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 11 | || 11 Staff | 5 | || 5 Cast: Magic Dart | 65 | || 65 Searing Ray | 3 | || 3 Armour: Robe | 17 | || 17 Dodge: Dodged | 20 | || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1677 | 1628 | 49 | 0 | 1444 | 3 | 559.0 | Dungeon | 1677 | 1628 | 49 | 0 | 1444 | 3 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 873 daAuts D:1: 619 daAuts D:3: 184 daAuts