Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 16405807539602453056 37 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:38 (1182 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1182, Time: 00:00:38 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 21% Magic: 4/8 EV: 11 Int: 20 God: Gold: 85 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: powered by death 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons f - a +0 club g - a +0 club l - a +0 dagger n - a +0 dagger o - a +0 spear p - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of immolation {unknown} j - 2 scrolls of fear {unknown} k - 2 scrolls of teleportation {unknown} m - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} h - a potion of mutation {unknown} i - a potion of curing {unknown} q - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Poisonous Vapours Alch/Air 12% 1d2 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Spells you cast may paralyse adjacent enemies. Message History The magic dart hits the adder. You kill the adder! You feel sick. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. q - a ruby potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #<# #.# ##### #.# #...# #.# ##### #.#.# #.# #...###.#.#####.##### #.@................ ##.#.#.#.#####.##### #.##.#.#.#####.# #.......#............# ..........##.#.####### .............#.# ....##########+# .#.. ... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 3 ball pythons 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 280 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 280 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 286 | D:1 | Learned a level 2 spell: Searing Ray 1182 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1182 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 1182 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, hex_intersection D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, minmay_tetromino_s2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1181 | 1121 | 60 | 0 | 1007 | 2 | 590.5 | Dungeon | 1181 | 1121 | 60 | 0 | 1007 | 2 | 590.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 911 daAuts D:2: 270 daAuts