Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 6840988559943295959 5 knight the Conjurer (level 1, 0/13 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (163 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 163, Time: 00:00:09 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 66% Magic: 0/3 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . e - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) f - a +0 sling g - a +0 whip Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} Potions b - a potion of magic h - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a bubbling amethyst potion and a ring mail. The jackal barks! x2 The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You hit the jackal but do no damage. The jackal barely misses you. x2 You see here a frilled lizard corpse. You closely miss the jackal. The jackal bites you. The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! The jackal bites you. You die... .........#$.... !.............. .........#....# ..............# #......|.....# #............# #.#. #.......# #....###.......# #.....@hh....... #....###.......# #... #.......# ### #.......# ######.......# ##...........## ##.............## #...............# #...............# You could see 2 jackals. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 163 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, roderic_roman_lattice, serial_park_tiny_pond Action || total ---------------------------++------- Melee: Mace || 8 Cast: Magic Dart || 8 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 0 | 129 | 1 | 165.0 | Dungeon | 165 | 165 | 0 | 0 | 129 | 1 | 165.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 165 daAuts