Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8261691666085872664 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (491 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 491, Time: 00:00:11 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 18 God: Gold: 107 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +0 dagger g - a +0 dagger Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy Potions b - a potion of magic e - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Summon Small Mammal Summ 8% N/A 17% 1 Call Imp Summ 4% N/A 26% 2 Call Canine Familiar Summ 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 97 gold pieces (gained 19). You now have 107 gold pieces (gained 10). A hobgoblin and an endoplasm come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Found 2 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......... ...... .. ......... ..... ..###........ ###.$..####.#.(..>...... ............... #....... .......#..#..####....... ............##.......... ....†.......... #......# .......@.## #....... .#####.#..# #......# #.##.# #...#.## .. #..#.### #.....# #...########.....#####....## .........# ###.#..........# #....###.###....####....#### ...........................## .......#.##.................. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 448 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 448 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 491 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, serial_bayou_ford_a, st_stairs_2 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 15 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 503 | 503 | 0 | 0 | 464 | 1 | 503.0 | Dungeon | 503 | 503 | 0 | 0 | 464 | 1 | 503.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 503 daAuts