knight Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -24, D:1) a +0 flail (17, 2, D:1) a +0 scale mail (19, 1, D:1) a +0 short sword a kobold skeleton (22, -18, D:1) a goblin skeleton (22, -12, D:1) a +0 club a ball python skeleton (23, -23, D:1) 4 stones (34, -31, D:1) 5 stones (43, -29, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -2, D:2) a ball python skeleton (2, 3, D:2) a rat corpse (skeletalised by now) (2, 21, D:2) a +0 short sword (3, -4, D:2) a +0 leather armour (3, 1, D:2) a bat skeleton (4, 25, D:2) 5 stones (4, 27, D:2) a +0 spear (11, 26, D:2) a +0 ring mail (14, 28, D:2) a jackal skeleton (15, 36, D:2) an adder corpse (skeletalised by now) (16, 19, D:2) a +0 robe (16, 36, D:2) a +0 club a +0 robe (17, -3, D:2) a +3 sling (17, 31, D:2) a jackal skeleton (18, 23, D:2) a +0 robe (19, 10, D:2) a ball python skeleton (22, -2, D:2) a rat skeleton (40, 3, D:2) a hobgoblin corpse (skeletalised by now) (42, -9, D:2) a +1 vampiric dagger (43, -2, D:2) a bat corpse (skeletalised by now) (51, -9, D:2) a +0 dagger (51, -7, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a howler monkey corpse (14, -4, D:3) a +0 dagger (50, -8, D:3) a staff of fire Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (2, 8, D:4) a +6 ring of dexterity (4, 0, D:4) 10 gold pieces Level 5 of the Dungeon (0, 0, D:5) a bullfrog corpse (1, 11, D:5) a potion of enlightenment (9, 14, D:5) a +0 trident (still there?) 6 poisoned darts (still there?) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (still there?) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5).