knight Level 1 of the Dungeon [Shop] Juinlaguf's Magic Scroll Shoppe a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of summoning (unknown) (104 gold) a scroll of enchant armour (unknown) (82 gold) a scroll of revelation (unknown) (82 gold) (0, 0, D:1) a jackal corpse (skeletalised by now) (5, 35, D:1) a rat skeleton (20, 27, D:1) a +0 leather armour (20, 50, D:1) a rat corpse (skeletalised by now) (24, 53, D:1) a staff of fire (32, 36, D:1) a goblin skeleton (33, 38, D:1) a goblin skeleton (33, 43, D:1) a rat skeleton (37, 5, D:1) a frilled lizard corpse (skeletalised by now) (41, 14, D:1) a hobgoblin skeleton (47, 7, D:1) a +0 chain mail (49, 0, D:1) 8 stones (49, 7, D:1) a jackal corpse (skeletalised by now) (56, 18, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a goblin skeleton (11, 7, D:2) a frilled lizard skeleton (11, 40, D:2) a quokka corpse (skeletalised by now) (13, 24, D:2) a rat skeleton (17, 40, D:2) a +0 robe (21, 24, D:2) a +0 whip a +0 flail a +0 spear a gnoll corpse (skeletalised by now) (22, 18, D:2) 4 stones (28, 4, D:2) a +0 spear (28, 41, D:2) a +0 robe (46, 31, D:2) a hobgoblin skeleton (49, 39, D:2) 7 stones (49, 41, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (50, 7, D:2) 2 atropa-tipped darts (52, 6, D:2) a +0 short sword 3 stones a kobold skeleton (56, 42, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat corpse (2, 1, D:3) a +0 dagger a goblin corpse (6, 39, D:3) a bat corpse (skeletalised by now) (11, -1, D:3) 8 stones (15, 0, D:3) a hobgoblin corpse (17, 3, D:3) a +0 club an orc corpse (19, 22, D:3) a +0 club a kobold corpse (skeletalised by now) (19, 23, D:3) a stone a quokka corpse (skeletalised by now) (19, 37, D:3) a rat corpse (skeletalised by now) (20, 17, D:3) a +0 robe (23, 35, D:3) a rat corpse (skeletalised by now) (24, 15, D:3) a scroll of blinking (24, 17, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (24, 19, D:3) a potion of curing