Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8488224802978788714 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (236 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 236, Time: 00:00:17 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 14 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Passage of Golubria Tloc 2% N/A 86% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! HP restored. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a scroll labelled PAESSU IMAYGI You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..##...#.# ........#.....># #.#............# #..............# #........>....# ##...........#######. .............#....... #.........@..$.... ##...............?. #.................. ######.###.............. #.......#......##...)... #.......†....### ....... ........###...# ....... ........# #.#.# ....... .....##...#.#.# ### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 3 bats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 236 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 236 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_rooms, serial_shops, nicolae_shop_window_shopping Action || total ---------------------------++------- Melee: Dagger || 24 Cast: Magic Dart || 15 Armour: Robe || 18 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 235 | 235 | 0 | 0 | 163 | 1 | 235.0 | Dungeon | 235 | 235 | 0 | 0 | 163 | 1 | 235.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 235 daAuts