Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 10881372639810648464 8 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (249 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 249, Time: 00:00:11 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +1 dagger of electrocution (weapon) Missiles c - 6 poisoned darts e - 2 boomerangs Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You don't have enough magic to cast this spell. A bat is nearby! You don't have enough magic to cast this spell. A bat is nearby! You don't have enough magic to cast this spell. Okay, then. You hit the bat. You kill the bat! You see here a bat corpse. d - a +1 dagger of electrocution You see here a kobold corpse. You hear the crackle of electricity. d - a +1 dagger of electrocution (weapon) You now have 25 gold pieces (gained 15). A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! e - 2 boomerangs Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... #.## #######. #... ........ #.†# #####.. #..# #.. #..# #.. #.># #.# #..######### #.# #.@........# #.# #.#........# #.# #.#........# #.. ..#..†.....######.# ..##..........>..... #.# #........######.. .. #........# #.. ... #........######.# ................ There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 249 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 249 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 249 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_diagonal, infiniplex_forest_side_room, infiniplex_forest_lined_2 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 0 | 222 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 0 | 222 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 248 daAuts