Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 11852914283376332745 34 knight the Conjurer (level 3, 23/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (1364 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1364, Time: 00:01:01 Health: 23/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 3/7 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: weakness stinger 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Missiles j - 2 boomerangs Armour a - a +0 robe (worn) d - a scarf of harm Scrolls e - a scroll of summoning {unknown} f - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} h - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a metallic puce potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. i - a scroll labelled QAQUSY UNOQ You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - 2 boomerangs Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 9 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your tail grows a sharp stinger. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........ ###### #........# .†...# #........# .....# #........# .....# #........# .....########........# ............+........+ .....########.......(# ................@#... ##.#.###########†# #.#.# #.# ..... ..# ....[.# ### ...... ##.#.## #.#. There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:2) 2 bats 3 endoplasms A giant cockroach (D:1) 2 goblins 4 hobgoblins A kobold (D:2) 2 quokkas (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 343 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 403 | D:1 | Learned a level 2 spell: Searing Ray 604 | D:1 | Found a faded altar of an unknown god. 1364 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1364 | D:2 | Reached XP level 3. HP: 23/24 MP: 3/7 1364 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, ebering_ecumenical_altar_webs, serial_glass, glass_columns_a, glass_columns_c D:2: layout_basic, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 4 Cast: Magic Dart || 44 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1364 | 1325 | 39 | 0 | 1227 | 2 | 682.0 | Dungeon | 1364 | 1325 | 39 | 0 | 1227 | 2 | 682.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 977 daAuts D:2: 386 daAuts