Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 3961454132123474400 8 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (316 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 316, Time: 00:00:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large bone plates 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity Scrolls e - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of moonshine {unknown} f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Message History You see here a bat corpse. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a clear potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The quokka moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... Large bone plates grow over parts of your arms. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### #....@....# ......#####.# .#... #.# .... ###.### ########.#.. #.....# ........### ...#.....###### .........#. ...............# ###†....... #..##.....####.# .##.####### #. #.....# #.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 316 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 316 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 17 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 316 | 316 | 0 | 0 | 267 | 1 | 316.0 | Dungeon | 316 | 316 | 0 | 0 | 267 | 1 | 316.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 316 daAuts