Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8909943875472518806 573 knight the Magician (level 7, 46/46 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:11 (4110 turns). knight the Magician (Demonspawn Conjurer) Turns: 4110, Time: 00:03:12 Health: 46/46 AC: 2 Str: 7 XL: 7 Next: 12% Magic: 12/17 EV: 13 Int: 20 God: Gold: 171 SH: 0 Dex: 18 Spells: 17/20 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... r - amulet of magic regeneration Stlth ++ h - +6 ring of dexterity HPRegen 0.27/turn (no ring) MPRegen 0.55/turn %: no passive effects @: no status effects A: horns 1, repulsion field 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 whip f - a +0 short sword (weapon) g - a +0 dagger k - a +0 spear l - a +0 dagger n - a +0 club p - a +0 club q - a +0 dagger Missiles s - 6 boomerangs Armour a - a +0 robe (worn) t - a +1 helmet Jewellery h - a +6 ring of dexterity (worn) r - an amulet of magic regeneration (worn) Wands B - a wand of flame (16) Scrolls m - a scroll of enchant weapon {unknown} o - 2 scrolls of noise {unknown} u - a scroll of blinking {unknown} v - 2 scrolls of fear {unknown} w - 2 scrolls of identify {unknown} y - a scroll of enchant armour {unknown} C - a scroll of teleportation {unknown} Potions d - 4 potions of mutation {unknown} e - 4 potions of curing {unknown} i - a potion of might {unknown} j - a potion of resistance {unknown} x - a potion of heal wounds {unknown} z - a potion of brilliance {unknown} A - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 7.3 Spellcasting - Level 4.0 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 6% 2 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Fugue of the Fallen Necr 7% N/A 28% 3 Launch Clockwork Bee Frge 7% N/A 28% 3 Passwall Erth 7% N/A 28% 3 Swiftness Air 7% N/A 28% 3 Vampiric Draining Necr 7% 2d6 28% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Anguish Hex/Necr 3% N/A 67% 4 Eringya's Surprising Cr Summ 7% N/A 67% 4 Nazja's Percussive Temp Frge 3% 4d4 95% 5 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Shops: D:3 ( Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are surrounded by a mild repulsion field. (EV +2) Message History Found a stone staircase leading down. You open the door. There is an open door here. A scorpion comes into view. A scorpion is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. x2 The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You have reached level 7! Your demonic ancestry asserts itself... A pair of horns grows on your head! Your +1 helmet falls away! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........# # #...........# ## ###.........# .# #...>.....# .# #.........# .# #.........# #########.........# ...........#####'## .#.........#....@# .#.........#....†# .#.........#.....# .#.........#.....# .'.........#.....# .#.........#.....# ############.....# ..#..............# ..#............ There were no monsters in sight! Vanquished Creatures A black bear (D:4) An ogre (D:4) A scorpion (D:4) A howler monkey (D:4) An orc priest (D:4) A sleepcap (D:4) 2 iguanas (D:4) An orc wizard (D:4) 3 adders 2 gnolls (D:2) 17 orcs 5 ball pythons 8 endoplasms 3 giant cockroaches 10 goblins 7 hobgoblins 3 quokkas (D:1) 13 bats 6 frilled lizards 9 kobolds 7 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 429 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 429 | D:1 | Reached XP level 2. HP: 6/19 MP: 3/5 433 | D:1 | Learned a level 2 spell: Searing Ray 701 | D:1 | Reached skill level 3 in Spellcasting 1074 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1681 | D:2 | Reached skill level 4 in Spellcasting 1681 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 2206 | D:3 | Found Giullaex's Antique Weapon Boutique. 3090 | D:4 | Reached skill level 5 in Spellcasting 3090 | D:4 | Reached XP level 5. HP: 35/35 MP: 1/12 3493 | D:4 | Found a shimmering altar of Xom. 3518 | D:4 | Noticed a black bear 3527 | D:4 | Killed a black bear 3528 | D:4 | Reached skill level 6 in Spellcasting 3528 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/15 3736 | D:4 | Reached skill level 7 in Spellcasting 4110 | D:4 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 4110 | D:4 | Reached XP level 7. HP: 46/46 MP: 12/17 4110 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_diamond_shop, nrook_campfire, roderic_batcave, minmay_fractal_squares_5 D:4: layout_gridville, marbit_many_paths, nicolae_ossuary_entry_ruins Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 6 7 | 7.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 5 | 30 | || 35 Cast: Magic Dart | 72 | 105 | || 177 Searing Ray | | 12 | || 12 Use: Potion | 1 | | || 1 Armour: Robe | 9 | 41 | || 50 Dodge: Dodged | 8 | 44 | || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4107 | 4057 | 50 | 43 | 3519 | 4 | 1026.8 | Dungeon | 4107 | 4057 | 50 | 43 | 3519 | 4 | 1026.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1107 daAuts D:1: 1067 daAuts D:4: 1038 daAuts D:3: 894 daAuts