Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 17823158276242426772 36 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:29 (1236 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1236, Time: 00:00:30 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 19% Magic: 3/7 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +4 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +4 dagger of draining (weapon) Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} g - 2 scrolls of identify {unknown} i - a scroll of poison {unknown} j - a scroll of revelation {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dazzling Flash Hex/Fire 6% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Curse of Agony Necr 3% N/A 98% 5 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have large cloven feet. A weak demonic guardian rushes to your aid. Message History Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You see here an adder corpse. You now have 48 gold pieces (gained 16). An adder comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.....#.#.#.....#.#[ #.# #.....#.#.#.##..#.#. #.# #.......#.#.##..#.#. #.# ##..............#.#. #.# ########.#.....#.#. #.# #.#######.#. #.# #.. ..#. #.################ ## #........@...†... ################# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins 2 kobolds (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Found Opyowk's Magic Scroll Shop. 314 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 314 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 414 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:1 | Found a faded altar of an unknown god. 1236 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1236 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1236 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_acropolis D:2: layout_basic, basic_altar, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 4 Dagger || 3 Kick || 1 Cast: Magic Dart || 38 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1235 | 1189 | 46 | 0 | 1084 | 2 | 617.5 | Dungeon | 1235 | 1189 | 46 | 0 | 1084 | 2 | 617.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1084 daAuts D:2: 151 daAuts