Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 16599323514320341423 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 23, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (696 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 696, Time: 00:00:32 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 short sword (weapon) h - a +0 dagger Armour a - a +0 robe (worn) Jewellery i - a ring of positive energy Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic e - 2 potions of might {unknown} g - a potion of cancellation {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in sharp spines. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 54 gold pieces (gained 13). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.####.......#)#.. #.#.####....#...#... #.#..........#..#... #.#.#####.#...###÷.. #.#.## #..#..#..#.. #....####...###...#÷ #..#.......#...#...# #....###.#.....#..# ##@#............### ........#.....#.....#..# #######.#.###..#...#...# #.#.###...###...#. #.#.##...#..#..#.. #.#.....#...###... ####.#..##....#..#).. #.........#...#...#... ##.........#......#.#.. There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 5 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A kobold (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 409 | D:1 | Learned a level 2 spell: Searing Ray 696 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 696 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 696 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, minmay_splitting_lines Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Short sword || 26 Cast: Magic Dart || 40 Armour: Robe || 26 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 695 | 695 | 0 | 0 | 570 | 1 | 695.0 | Dungeon | 695 | 695 | 0 | 0 | 570 | 1 | 695.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 695 daAuts