Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4950850600805309647 28 knight the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (642 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 642, Time: 00:00:32 Health: 19/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 21 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 short sword Armour a - a +0 robe (worn) f - a +0 cloak (worn) g - a +0 pair of boots Potions b - a potion of magic e - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your touch may inflict minor irresistible damage on your foes. Message History You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. Your magical contamination has completely faded away. You barely miss the jackal. Your touch misses the jackal. The jackal is almost dead. The jackal barely misses you. You don't have enough magic to cast this spell. You barely miss the jackal. Your touch misses the jackal. The jackal is almost dead. The jackal bites you. x2 You don't have enough magic to cast this spell. You closely miss the jackal. You touch the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............ ...#### ..........##+# ....... ..........##.# ....... ..........##.####....... ..........##............ ###..........# #...).... #..........# #h.†.h†.. ####..†....###g# #####.....#@# +.....'.# ###.....### .........# #+####.####...... ........#......### ........#.#....# .......(#.####.# ........#.# #+# You could see a jackal and a goblin. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 381 | D:1 | Learned a level 2 spell: Searing Ray 642 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 642 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/7 642 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, minmay_misc_feat_doors, minmay_misc_feat_alley, minmay_tall_x Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Short sword || 10 Touch || 4 Cast: Magic Dart || 42 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 640 | 640 | 0 | 0 | 537 | 1 | 640.0 | Dungeon | 640 | 640 | 0 | 0 | 537 | 1 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 640 daAuts