Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6059168874974277142 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (988 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 988, Time: 00:00:26 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 45 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: very slightly contaminated A: magic regeneration, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} e - a potion of haste {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. There is an entrance to Fiwnack's Jewellery Shop here. You see here a bat corpse. You see here a +0 whip. You see here a bat corpse. You open the door. There is an open door here. There is an open door here. There is an open door, spattered with blood here. You see here a +0 club. You open the door. There is an open door here. 2 goblins come into view. The goblin shouts! x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........#....#.........)# #.# ###.#####.##............####.# #.# #.###................# #.#####.###.#......######### #...........#..#...# #######.#####..##### #.# #..# #.#####..# #.......@# ########.# #.# #.# #g# #.# #.# ... You could see a goblin. Vanquished Creatures 2 dart slugs (D:1) 5 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 333 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 458 | D:1 | Learned a level 2 spell: Searing Ray 557 | D:1 | Found a faded altar of an unknown god. 831 | D:1 | Found Fiwnack's Jewellery Shop. 988 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 988 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 988 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_corners, serial_shops, nicolae_shop_stone, ebering_ecumenical_altar_hall Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 13 Short sword || 2 Cast: Magic Dart || 41 Armour: Robe || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 989 | 989 | 0 | 0 | 891 | 1 | 989.0 | Dungeon | 989 | 989 | 0 | 0 | 891 | 1 | 989.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts