Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 10137100720218867919 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (277 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 277, Time: 00:00:12 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +0 dagger (weapon) g - a +0 dagger Armour a - a +0 robe (worn) Jewellery i - a +6 ring of strength Scrolls d - a scroll of revelation {unknown} h - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History The magic dart hits the jackal. The jackal is almost dead. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. The jackal attacks as it pursues you! The jackal bites you. f - a +0 dagger (weapon) The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.# #....# #..#. #....# #....#....#. #.#### #....#.#. .. # #.##.# #....# #(##. #.###....# #....# # #. #....###.# .....+ #######.# .. .....# #.......#####.#.###.. #.######.h@...# #.###### #....h..... #.#.###.... #.#.# .~ # #.. ### You could see a jackal. Vanquished Creatures 3 goblins (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 276 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 277 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, shapermc_ecumenical_altar_acropolis, corexii_hall_statues_x, minmay_cupped Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 3 Cast: Magic Dart || 11 Armour: Robe || 13 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 276 | 276 | 0 | 0 | 233 | 1 | 276.0 | Dungeon | 276 | 276 | 0 | 0 | 233 | 1 | 276.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 276 daAuts