Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 14273436983281353560 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (989 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 989, Time: 00:00:37 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: very slow A: claws 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from fire Scrolls d - a scroll of identify {unknown} f - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Message History A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 32 gold pieces (gained 10). You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. 2 bats come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .^ ♣~♣ ### ♣~♣ #.. ♣~♣ ..# #.# #♣ ♣♣♣♣.♣♣♣♣♣♣.# #.# #~P♣P~~~.♣PP♣♣.# #####.# ~~~~~~~~~~~..# #...... ♣P~.bP♣ P.###.###.# ♣@♣ ♣♣♣.#...# #.# ♣♣.♣♣ #.#.#.#####.# ♣P.P♣ #.#.........# ♣~~♣♣♣#.....####... ♣♣.♣♣.#†####...+... ###......# #...##..† ###.....P♣.# #...##... #......~P.†###...##... #.....>~~~......###... You could see a bat. Vanquished Creatures A ball python (D:1) 7 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 6 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 399 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 399 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 487 | D:1 | Learned a level 2 spell: Searing Ray 989 | D:1 | Discovered your monstrous ancestry. 989 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 989 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 989 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, serial_bayou, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_b, chequers_serial_rivers_small_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 6 Cast: Magic Dart || 47 Armour: Robe || 20 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 992 | 992 | 0 | 0 | 856 | 1 | 992.0 | Dungeon | 992 | 992 | 0 | 0 | 856 | 1 | 992.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 992 daAuts