Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17529814770760771111 8 knight the Conjurer (level 2, 17/17 (19) HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (588 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 588, Time: 00:00:24 HP: 17/17 (19) AC: 2 Str: 7 XL: 2 Next: 0% MP: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.09/turn %: no passive effects @: drained A: sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery h - an amulet of regeneration (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} f - a scroll of torment {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History A spectral hobgoblin is nearby! You don't have enough magic to cast this spell. A spectral hobgoblin is nearby! You don't have enough magic to cast this spell. A spectral hobgoblin is nearby! You don't have enough magic to cast this spell. A spectral hobgoblin is nearby! You don't have enough magic to cast this spell. The spectral hobgoblin hits you. You start putting on your amulet. You continue putting on your amulet of regeneration. The spectral hobgoblin hits you but does no damage. You continue putting on your amulet of regeneration. The spectral hobgoblin barely misses you. You continue putting on your amulet of regeneration. The spectral hobgoblin misses you. You continue putting on your amulet of regeneration. The spectral hobgoblin hits you. You feel drained. You continue putting on your amulet of regeneration. The spectral hobgoblin hits you. You feel drained. You finish putting on your amulet of regeneration. h - an amulet of regeneration (worn) The amulet cannot attune itself to your injured body. You hit the spectral hobgoblin. The spectral hobgoblin is heavily damaged. Your amulet attunes itself to your body, and you begin to regenerate more quickly. The spectral hobgoblin closely misses you. You hit the spectral hobgoblin. The spectral hobgoblin is severely damaged. The spectral hobgoblin misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a spectral hobgoblin (severely damaged, 100% to hit) The magic dart hits the spectral hobgoblin. You destroy the spectral hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel less encumbered by your armour. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..(....... ##+++##~........... #.#.#.#.... ##~~~~~##........... ............ #~..~~.~~~.......... #>#.#.#..... #~~~.~~~#~.......... ###~.~.. ##~....##### ..~~._~...~#....# #~~####~ #~...# .~##~#~~.~.####....# .~~~..~@~~.........# # #.....#######......# # .....# ######## # ##### # There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A spectral hobgoblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 573 | D:1 | Found a faded altar of an unknown god. 588 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 588 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 588 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, dreamdust_ecumenical_altar_drowned_temple, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, st_stairs_11, hangedman_decor_slide_cut Action || total ---------------------------++------- Melee: Short sword || 4 Unarmed || 3 Cast: Magic Dart || 21 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 597 | 597 | 0 | 0 | 522 | 1 | 597.0 | Dungeon | 597 | 597 | 0 | 0 | 522 | 1 | 597.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts