Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 134471939199231822 35 knight the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:40 (509 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 509, Time: 00:00:40 Health: 21/24 AC: 2 Str: 7 XL: 3 Next: 17% Magic: 0/7 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: spiny 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +0 club f - a +0 dagger of venom (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves Scrolls h - a scroll of amnesia {unknown} Potions e - 2 potions of enlightenment {unknown} g - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 9% 2 Blink Tloc 6% N/A 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. Message History Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ### #####.......# ..# ##...........# #.###.....†....†.. #.##.............# #.##†#...........# #.##.#...........# #@...#...........# .........#######.......# ...<##..## ######### .. #...# #.#.# #..#.# >.....# .#....! There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) 3 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Found Tuoss's Jewellery Shop. 186 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 186 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 189 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | You fall into a shaft and drop 1 floor! 509 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 509 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 509 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, basic_ecumenical_altar, kennysheep_nondescript D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 9 Unarmed || 6 Cast: Magic Dart || 48 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 510 | 510 | 0 | 0 | 373 | 2 | 255.0 | Dungeon | 510 | 510 | 0 | 0 | 373 | 2 | 255.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 394 daAuts D:2: 116 daAuts