Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 14776357895532366640 72 knight the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:01 (1540 turns). knight the Magician (Demonspawn Conjurer) Turns: 1540, Time: 00:01:02 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 7% Magic: 10/10 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 dagger Missiles k - 5 curare-tipped darts Armour a - a +0 robe (worn) Scrolls g - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} i - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} m - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} f - a potion of curing {unknown} l - a potion of lignification {unknown} n - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in sharp spines. Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is heavily wounded. A kobold is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 82 gold pieces (gained 11). 2 jackals come into view. Found an escape hatch in the floor. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! x2 There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal! You kill the jackal! Found a dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +.................# ##...###.###....#... ##..# #.# ####.# #.... . ######.###.### ....######............ ...........#.†######## .....#.......## ............## )......@..)..# .............# .............# .............# .............# .>...........# ............## .....#.....## ########### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 4 ball pythons (D:1) 6 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins (D:2) 4 jackals (D:2) 5 kobolds 2 quokkas (D:1) 5 bats 3 frilled lizards 2 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 278 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1415 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1415 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 1540 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: layout_rooms, kennysheep_generic_room_14 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 20 | || 20 Kick | 3 | || 3 Cast: Magic Dart | 73 | 7 || 80 Armour: Robe | 21 | || 21 Dodge: Dodged | 22 | || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1540 | 1511 | 29 | 0 | 1284 | 2 | 770.0 | Dungeon | 1540 | 1511 | 29 | 0 | 1284 | 2 | 770.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 906 daAuts D:2: 634 daAuts