Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17224951930625819460 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:35 (1151 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1151, Time: 00:00:36 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 101 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . k - +0 cloak rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) k - a +0 cloak (worn) p - a +0 pair of boots (worn) Scrolls c - 2 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} j - 3 scrolls of torment {unknown} q - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate a little health from kills. Message History A goblin comes into view. It is wielding a +0 club. There is an open door here. A goblin is nearby! A goblin is nearby! A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a ring mail. Found a stone staircase leading up. You now have 101 gold pieces (gained 7). You open the door. There is an open door here. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund is nearby! There is an open door here. You open the door. There is an open door here. A ball python comes into view. Found a stone staircase leading down. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###[####......#.### #........'........#.. #####.####..........# ... #........# ..@. #......#.# ### ####'#...... #.#.#.#.# ..####...# # .......@## ...........# ########......# ###.>.# ### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 247 | D:1 | Found a faded altar of an unknown god. 257 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 260 | D:1 | Learned a level 2 spell: Searing Ray 1138 | D:2 | Noticed Sigmund 1151 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1151 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1151 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_loops_cross, chequers_ecumenical_altar_simple_redux D:2: layout_basic, basic_altar, guppyfry_early_lair_pool, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 43 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 1108 | 40 | 0 | 1007 | 2 | 574.0 | Dungeon | 1148 | 1108 | 40 | 0 | 1007 | 2 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 59 daAuts