Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 16186160583975063997 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (276 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 276, Time: 00:00:20 Health: 19/19 AC: 3 Str: 13 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 18 God: Gold: 10 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . j - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons g - a +0 short sword j - a +0 club (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) h - a +0 helmet Jewellery f - a ring of ice i - a +6 ring of strength (worn) Scrolls c - a scroll of torment {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Call Imp Summ 4% N/A 26% 2 Sublimation of Blood Necr 2% N/A 26% 2 Summon Ice Beast Ice/Summ 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Ignite Poison Fire/Alch 2% N/A 86% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History j - a +0 club (weapon) You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You pick up Quruady's Grimoire of Calling and begin reading... You add the spells Call Imp and Summon Ice Beast to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 10 gold pieces (gained 8). A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A ball python comes into view. A ball python is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Your +0 helmet falls away! k - a scroll labelled PIMIEHE ZUPP You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ...# ##### # #. ....##.# #...# .##.. ###... #.# #...# †... ....###.####...# ####..####......#......# #........#......#[##...# #.##............#...†... #......@........#.†.#'#. #####...........#.###.#. #.....)...#.#.# #.#. .......####.#.#.###.#. ###.#### #.#.......#. #. #†#.......#. ## #.#######.## ... .... ##### # There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) 2 hobgoblins (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Got Quruady's Grimoire of Calling 233 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 233 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 276 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic Action || total ---------------------------++------- Melee: Club || 1 Cast: Magic Dart || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 273 | 273 | 0 | 0 | 227 | 1 | 273.0 | Dungeon | 273 | 273 | 0 | 0 | 227 | 1 | 273.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 273 daAuts