Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 5739731063569454107 8 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (399 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 399, Time: 00:00:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 19 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 dagger e - a +0 hand axe f - a +0 dagger h - a +0 trident Armour a - a +0 robe (worn) Potions b - a potion of magic g - a potion of cancellation {unknown} i - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History An endoplasm comes into view. The endoplasm quivers. There is an open door here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found a hand axe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. i - a black potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin and a rat come into view. Found 13 gold pieces. The rat squeaks loudly. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! A kobold comes into view. It is wielding a +0 dagger. You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....# ########.# #.#####.##.# #....# #........###.#####.##.. #....# #........#.........###. ## #....# #............####### .##. #...####.......#....# #.##. ......##.......#.#### #.##. #.#.#.##.......#.# #.##. ..#.#'##.......#.# #.##. ...#...........#@# #.##. ...+.....#######.....# #.##. ...#.....# ....#..# #.### ...#.....# $...... # #'### .. #.....# ..)...... #...# #.....# #####..r..# #.<.' ......# .....# #...# ...##### ..K..# ##### You could see a kobold (wandering) and a rat. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A quokka (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 399 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 399 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 399 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 14 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 398 | 398 | 0 | 0 | 363 | 1 | 398.0 | Dungeon | 398 | 398 | 0 | 0 | 363 | 1 | 398.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 398 daAuts