Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6909788018748138408 1058 knight the Thaumaturge (level 8, 52/52 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Was an Initiate of Vehumet. Quit the game in an ossuary. The game lasted 00:03:41 (5815 turns). knight the Thaumaturge (Demonspawn Conjurer) Turns: 5815, Time: 00:03:41 Health: 52/52 AC: 4 Str: 8 XL: 8 Next: 6% Magic: 14/20 EV: 11 Int: 20 God: Vehumet [......] Gold: 341 SH: 0 Dex: 12 Spells: 21/24 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . q - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.17/turn %: no passive effects @: no status effects A: powered by death 1, sanguine armour 3, demonic magic 1 a: Renounce Religion You were in an ossuary. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 341 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Missiles w - 7 poisoned darts x - 6 boomerangs B - a throwing net {!f} D - 3 javelins Armour a - a +0 robe (worn) f - a +0 cloak k - a +0 helmet (worn) q - a +0 pair of gloves (worn) Wands u - a wand of iceblast (8) C - a wand of polymorph (9) Scrolls c - 2 scrolls of vulnerability {unknown} g - a scroll of enchant armour {unknown} l - 2 scrolls of poison {unknown} m - a scroll of fear {unknown} o - 6 scrolls of identify {unknown} p - 2 scrolls of immolation {unknown} s - a scroll of noise {unknown} t - a scroll of teleportation {unknown} y - 2 scrolls of amnesia {unknown} Potions b - 2 potions of magic e - 2 potions of moonshine {unknown} h - a potion of enlightenment {unknown} n - 2 potions of curing r - a potion of mutation {unknown} v - a potion of attraction {unknown} z - a potion of brilliance {unknown} A - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.9 Spellcasting - Level 4.0 Conjurations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 16% 2d3 12% 2 Launch Clockwork Bee Frge 8% N/A 24% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Forge Blazeheart Golem Fire/Frge 8% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Ossuary (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 * D:6 ? Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. When seriously injured, your blood forms very thick armour. (AC +0) Spells you cast may paralyse adjacent enemies. Message History The magic dart hits the orc zombie. You destroy the orc zombie! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A scorpion zombie and a scorpion come into view. There is an open door here. There are monsters nearby! There are monsters nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (fire blocked by a granite statue, 100% to hit) Your line of fire to the scorpion is blocked by a granite statue. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (fire blocked by a granite statue, 100% to hit) Your line of fire to the scorpion is blocked by a granite statue. There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. The searing ray hits the scorpion! You kill the scorpion! Vehumet accepts your kill. You finish channelling your searing ray. You have reached level 8! You feel agile. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #...#...# #.∩.@.∩.# #..†#...# ##'###### #...# #...ß. #....... ##ß...ß## ......s# ...ß...# There were no monsters in sight! Vanquished Creatures Sigmund (D:5) Edmund (D:5) An ice beast (D:6) A phantom (D:5) A gnoll sergeant (D:5) A scorpion (Ossuary) A bombardier beetle (D:4) An orc priest (D:5) 4 jellies A sleepcap (D:4) Jessica (D:3) An iguana (D:5) An orc wizard (D:5) 6 gnolls (D:5) 5 adders A shadow imp (D:5) 2 ufetubi (D:5) A ribbon worm (D:2) 2 dart slugs 9 orcs 10 ball pythons 4 bats 5 endoplasms 4 giant cockroaches 11 goblins 3 hobgoblins 6 jackals (D:1) 5 kobolds 2 frilled lizards An orc zombie (Ossuary) 3 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 347 | D:1 | Learned a level 2 spell: Searing Ray 501 | D:1 | Reached skill level 3 in Spellcasting 869 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1794 | D:2 | Reached skill level 4 in Spellcasting 1853 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 2569 | D:3 | Noticed Jessica 2571 | D:3 | Killed Jessica 2591 | D:3 | Found a shimmering altar of Xom. 2591 | D:3 | Found a shimmering blue altar of Sif Muna. 3236 | D:4 | Reached skill level 5 in Spellcasting 3236 | D:4 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +0) [demonic ancestry] 3236 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/12 3971 | D:5 | Entered Level 5 of the Dungeon 3996 | D:5 | Gained mutation: When seriously injured, your blood forms | very thick armour. (AC +0) [demonic ancestry] 3996 | D:5 | Reached XP level 6. HP: 41/41 MP: 9/14 4001 | D:5 | Reached skill level 6 in Spellcasting 4196 | D:5 | Found a staircase to the Ecumenical Temple. 4206 | Temple | Found a transporter. 4206 | Temple | Found a transporter. 4206 | Temple | Found a transporter. 4206 | Temple | Found a transporter. 4206 | Temple | Entered the Ecumenical Temple 4223 | Temple | Became a worshipper of Vehumet 4572 | D:5 | Found Xoerajum's Assorted Antiques. 4962 | D:5 | Noticed Edmund 4964 | D:5 | Noticed Sigmund 4982 | D:5 | Killed Edmund 4983 | D:5 | Reached skill level 7 in Spellcasting 4983 | D:5 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 4983 | D:5 | Reached XP level 7. HP: 8/46 MP: 4/17 4988 | D:5 | Killed Sigmund 5336 | D:5 | Reached skill level 8 in Spellcasting 5597 | D:6 | Found Ozich's Magic Scroll Shop. 5762 | D:6 | Found a sand-covered staircase. 5769 | Ossuary | Entered an ossuary 5815 | Ossuary | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 5815 | Ossuary | Reached XP level 8. HP: 52/52 MP: 14/20 5815 | Ossuary | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, minivault_11 D:2: layout_basic, kennysheep_path_1 D:3: layout_basic, jmf_multi_god_temple, minmay_misc_feat_x, uniq_jessica D:4: layout_cave_pools, nicolae_the_louvre D:5: layout_basic, minmay_temple_entry_glass, serial_shops, shop, sigmund_edmund_badplayer D:6: layout_loops_corners, serial_shops, nicolae_take_the_stairs, chequers_ossuary_entry_cave, chequers_serial_rivers_small_b Temple: hellmonk_temple_divided_pantheon Ossuary: ossuary_minmay_scorpions Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 7 8 | 8.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 21 | 1 || 27 Cast: Magic Dart | 73 | 127 | 32 || 232 Searing Ray | | 6 | 5 || 11 Use: Potion | | | 1 || 1 Armour: Robe | 10 | 56 | 13 || 79 Dodge: Dodged | 14 | 37 | 7 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5811 | 5703 | 108 | 108 | 5029 | 8 | 726.4 | Dungeon | 5734 | 5654 | 80 | 108 | 5007 | 6 | 955.7 | Temple | 30 | 2 | 28 | 0 | 0 | 1 | 30.0 | Ossuary | 45 | 45 | 0 | 0 | 22 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1562 daAuts D:2: 1253 daAuts D:1: 1182 daAuts D:3: 791 daAuts D:4: 739 daAuts D:6: 204 daAuts Ossuary: 45 daAuts Temple: 30 daAuts