Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 9711883917739518377 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (437 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 437, Time: 00:00:13 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 4/5 EV: 11 Int: 18 God: Gold: 8 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) d - a +0 dagger f - a +0 dagger g - a +0 dagger Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls h - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You see here a rat corpse. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. Found a leather armour. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. You see here a +0 dagger. A frilled lizard comes into view. You see here a scroll labelled TIUPTI OPATHRYL. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Malevolent energies surge around you. Unknown command. Unknown command. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. †# #. .# .## .# ..# .# #.# .# #####.# .# #.####..[#.####.# ##.............@.# ..........#.###### ########)##.# #.##.# ###.##.# #......# ###....>.# #.........# ...##.....## There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 389 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 389 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 437 | D:1 | Learned a level 2 spell: Searing Ray 437 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 16 Armour: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 435 | 435 | 0 | 0 | 391 | 1 | 435.0 | Dungeon | 435 | 435 | 0 | 0 | 391 | 1 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 435 daAuts