Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 719907933440398726 9 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (234 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 234, Time: 00:00:12 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 31 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The magic dart hits the rat. You kill the rat! Magic restored. You now have 31 gold pieces (gained 12). A quokka comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. Found a stone staircase leading down. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat closely misses you. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# ##..............†.. .###...........###### ...............# .###...........# .####.......#..# ....)..........# #######...####.## .....########...### ................@.# ####.########...#.# # #.# ##.##.# # #.# #.# ># ####.# #.# .# ..##.# #.# .# #.##.# #.# .# #.##.# #. .# ...#.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A goblin (D:1) A quokka (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 234 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 234 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 234 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 1 Cast: Magic Dart || 13 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 233 | 233 | 0 | 8 | 198 | 1 | 233.0 | Dungeon | 233 | 233 | 0 | 8 | 198 | 1 | 233.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 233 daAuts