Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 14308547134657715434 56 kme1990 the Chiller (level 3, -1/24 HPs) Began as a Merfolk Ice Elementalist on Aug 9, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:06 (1652 turns). kme1990 the Chiller (Merfolk Ice Elementalist) Turns: 1652, Time: 00:05:07 Health: -1/24 AC: 5 Str: 8 XL: 3 Next: 95% Magic: 1/7 EV: 12 Int: 14 God: Gold: 82 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . (100%) b - +1 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +1 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour d - a +2 pair of gloves (worn) Scrolls c - a scroll of poison {unknown} i - 3 scrolls of identify e - a scroll of amnesia {unknown} Potions g - a potion of magic c - a potion of curing d - a potion of brilliance {unknown} B - a potion of berserk rage Skills: - Level 2.6 Dodging + Level 2.9 Stealth * Level 2.8 Spellcasting * Level 5.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 9% 3 Ozocubu's Armour Ice 16% N/A 9% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Searing Ray Conj 4% 2d4 32% 2 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10356 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The ribbon worm is severely wounded. The ribbon worm bites you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You disentangle yourself. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... ...........# .... #.)...... ###.######.. .. ... >.###.....>.. ......# ## .#### ............. ##.##.## #.. .. ................ #.##..# #...#.#. ..##........†. #.###.## #.?.#...#.#...##....... #.# #..# #.....#....## #....... #<# ##.# #...w..## ###.#.#### #[# #.# #@.#.## #...#.# #.# #.# #.....###.###.# ##.# #.# #.........###..### ...# #.# # #..#..###...##.... .### #.####.###..##........##... ##### #.#....#...####.....#.<.... ....###...####...###..###.####... #..........)....###..## #.####..† #...<...........###.#####..##.)). You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins (D:1) 3 quokkas 4 ball pythons A bat (D:1) 5 frilled lizards 7 goblins A kobold (D:1) 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kme1990 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 344 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1200 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1497 | D:2 | Reached skill level 5 in Ice Magic 1501 | D:2 | HP: 1/24 [poisoned by an adder] 1652 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, minivault_4 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.9 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Short sword || 51 Cast: Freeze || 53 Read: Identify || 2 Teleportation || 1 Noise || 1 Enchant weapon || 1 Stab: Sleeping || 5 Armour: Robe || 49 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1643 | 1628 | 15 | 37 | 1272 | 2 | 821.5 | Dungeon | 1643 | 1628 | 15 | 37 | 1272 | 2 | 821.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1134 daAuts D:2: 508 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+