Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 948658595490108742 32 kme1990 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 3, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:41 (919 turns). kme1990 the Conjurer (Deep Elf Conjurer) Turns: 919, Time: 00:04:41 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 7/10 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) c - a +3 leather armour Wands e - a wand of charming (4) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of noise {unknown} j - 2 scrolls of poison {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} Skills: + Level 2.8 Dodging + Level 2.7 Stealth * Level 3.9 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 69% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11054 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. You encounter a ribbon worm. You're too confused to cast spells. Sigmund closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You feel less confused. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. You disentangle yourself. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund casts a spell at you. You are confused. You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Sigmund closely misses you. You're too confused to cast spells. Sigmund hits you from afar with a +0 scythe! The ribbon worm bites you. The ribbon worm bites you but does no damage. You're too confused to move! The ribbon worm closely misses you. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. .# ..# .. #..#... #> #...#.. # #.....#### #...#....## #. ..#....#.# .##. #.#..@.#..# ... #..gw#w..# .. ####.@...# . ##....#...# # #.#....#..# #.### #..#....#.# #.... #...#....## ##### #.....#### ###### #.#.##....## ...... ##.# #...#.# ###### #.# #..#..# You could see Sigmund, 2 ribbon worms and a goblin. Vanquished Creatures A ribbon worm (D:2) 2 hobgoblins (D:1) 3 quokkas 7 ball pythons 5 bats 7 endoplasms 5 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kme1990 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 81 | D:1 | Found a faded altar of an unknown god. 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 770 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 773 | D:2 | Learned a level 2 spell: Searing Ray 902 | D:2 | Encountered Sigmund 919 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_crossing, st_stairs_12, minmay_tall_x D:2: layout_loops_ring, basic_altar, hangedman_decor_diamond_cutter, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 5