klekle Level 1 of the Dungeon (4, -3, D:1) a +0 club (29, -1, D:1) a quokka skeleton (29, 29, D:1) a hobgoblin skeleton (30, 4, D:1) a +0 dagger a goblin skeleton (49, 14, D:1) a bat skeleton (51, 27, D:1) a bat skeleton a frilled lizard skeleton (55, 31, D:1) a +0 mace (57, 2, D:1) a rat skeleton (57, 29, D:1) a +0 dagger Level 2 of the Dungeon (3, -28, D:2) a +0 leather armour (8, 9, D:2) a +0 whip 2 stones (14, -24, D:2) the +5 leather armour of Integrity {rPois Str+4 Int-5} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (39, -32, D:2) a +0 dagger (39, -15, D:2) a +0 dagger (42, -9, D:2) a +0 robe (43, -5, D:2) a quokka corpse (skeletalised by now) (47, -6, D:2) a hobgoblin skeleton (59, 6, D:2) a +0 flail a +0 chain mail (60, 6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (1, 1, D:3) a +0 whip (8, 9, D:3) a +0 dagger (27, -5, D:3) a +0 dagger (33, 3, D:3) a +1 heavy shortbow