klekle Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 19, D:1) a rat skeleton a quokka skeleton (12, 16, D:1) a +0 club (17, 25, D:1) a +0 dagger a goblin skeleton (22, -5, D:1) a bat corpse (skeletalised by now) (23, 30, D:1) 5 poisoned darts (32, -9, D:1) a quokka skeleton (35, -14, D:1) a +0 short sword 3 stones a kobold skeleton (36, 11, D:1) a +0 hand axe (36, 16, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (42, 7, D:1) a parchment of Momentum Strike (44, 15, D:1) a +0 short sword 4 stones (51, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 16, D:1) a +0 sling (52, 26, D:1) a +0 pair of boots (56, -12, D:1) a +0 leather armour (58, -6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (9, -7, D:2) the +7 scale mail "Kaleprau" {Harm rF- rN+ Dex+3} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 0, D:2) a +0 club (32, -24, D:2) a +0 dagger (39, -37, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (42, -15, D:2) a quokka skeleton (42, 5, D:2) a +1 short sword of speed (44, -3, D:2) a +0 robe Level 3 of the Dungeon (5, -19, D:3) a +0 spear