klekle Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -43, D:1) a hobgoblin corpse (skeletalised by now) (7, -41, D:1) a +0 sling (8, -14, D:1) a hobgoblin corpse (skeletalised by now) (9, -14, D:1) a +0 club (10, -15, D:1) a +0 short sword (16, -48, D:1) a ball python skeleton (20, -40, D:1) a +0 dagger (22, -14, D:1) a bat skeleton a quokka skeleton (23, -11, D:1) a +0 ring mail (31, -15, D:1) a +0 club (38, -24, D:1) a ball python corpse (skeletalised by now) (42, -16, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (44, -16, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (61, -37, D:1) a +0 dagger (67, -42, D:1) a +0 dagger Level 2 of the Dungeon (2, -1, D:2) the +0 robe of True Grit {rElec rN+ MP-6 Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 3, D:2) a hobgoblin corpse (15, 0, D:2) a +0 dagger a kobold corpse (15, 4, D:2) a ball python corpse (20, -20, D:2) a +0 short sword a kobold corpse (20, -18, D:2) a +0 spear (20, -17, D:2) a scroll of teleportation (21, -19, D:2) a scroll of enchant armour (21, -16, D:2) 7 gold pieces (22, -19, D:2) 7 gold pieces (23, -18, D:2) a +0 ring mail