Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 14081035391483077964 1 kjh0035 the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on Aug 13, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (63 turns). kjh0035 the Chiller(Merfolk Ice Elementalist) Turns: 63, Time: 00:00:15 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5936 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. A jackal comes into view. A jackal is nearby! A jackal is nearby! The jackal barks! You see here a fuming black potion. c - a fuming black potion A jackal comes into view. The jackal attacks as it pursues you! The jackal barely misses you. You freeze the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal misses you. You freeze the jackal. You kill the jackal! A jackal is nearby! There is an open door here. There is an open door here. Magic restored. A jackal comes into view. x2 There are monsters nearby! There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barks! x3 The jackal bites you. x4; The jackal barely misses you. There is an open door, spattered with blood here. You are too injured to fight recklessly! You open the door. A rat comes into view. The jackal closely misses you. The jackal barely misses you. The jackal bites you. Found a glowing scarf. There is an open door here. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###### .### ##########....## ..... #...##.........# #####...###.....#####...... ####...####.....####... ##... ##.........###h###...... . ......<......'.h@.....⌠. ##.........###+###..r... ####...#### ##.[. ##### # You could see 2 jackals and a rat (asleep). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kjh0035 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 63 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_cross Action || total ---------------------------++------- Cast: Freeze || 2 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 0 | 35 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 0 | 35 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 63 daAuts