Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 15765405973700790090 52 kitsch the Magician (level 4, -9/31 HPs) Began as a Djinni Conjurer on Sept 14, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 3 of the Dungeon. The game lasted 00:07:30 (1906 turns). kitsch the Magician (Djinni Conjurer) Turns: 1906, Time: 00:07:31 Health: -9/31 AC: 2 Str: 6 XL: 4 Next: 8% Gold: 167 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of summoning {unknown} h - 2 scrolls of identify {unknown} Potions d - 2 potions of attraction {unknown} f - 2 potions of heal wounds {unknown} j - a potion of brilliance {unknown} k - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16094 Altars: Hepliaklqana Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. You're too confused to cast spells. You're too confused to move! You feel less confused. Sigmund咕哝着一些奇怪的话。 Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Cast which spell? (? or * to list) You conjure some foxfire! Something hits you! You take 12 damage, and have 19/31 hp. Your foxfire dissipates! The foxfire burns something! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You take 1 damage, and have 19/31 hp. The foxfire burns something. x2; Something hits you. You take 3 damage, and have 16/31 hp. You miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 9 damage, and have 7/31 hp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something completely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Something hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/31 hp. You hit something but do no damage. Something hits you but does no damage. You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/31 hp. You miss something. Something hits you! You die... ... ...##.## #### ... ......###.... ... #.##....#.... #.# #.##......... #.# ######.)....##.... #.# #......##.#..#.... #.#### #.####.##.##...... #....###.####............ #.......@##.......###.... #...........####...##...# #....######## #.#......# #....# #......#.. #....# #..#...##. #.#### #<##.#†# # .... #†##.#.# .... ##.#..#.### ###.)#.##.... There were no monsters in sight! Vanquished Creatures 2 adders 3 giant cockroaches 6 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats 2 endoplasms 3 frilled lizards 8 goblins 3 kobolds A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kitsch the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kitsch set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 397 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 397 | D:1 | Learned a level 1 spell: Foxfire 923 | D:2 | Found a hazy altar of Hepliaklqana. 1755 | D:3 | Reached XP level 4. HP: 16/31 MP: 0/0 1883 | D:3 | Noticed Sigmund 1906 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, minmay_tripent D:2: layout_basic, basic_altar, nicolae_concentric_dashed_squares_wild D:3: layout_rooms, mainiacjoe_overflow_alcove_1, nicolae_wu_jian_wuxing_cycle, gammafunk_temple_overflow_wave, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 4 || 10 Melee: Unarmed | 6 | 4 || 10 Cast: Magic Dart | 63 | 10 || 73 Searing Ray | 1 | || 1 Foxfire | 8 | 2 || 10 Stab: Sleeping | 1 | || 1 Armour: Robe | 27 | 7 || 34 Dodge: Dodged | 18 | 2 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1904 | 1866 | 38 | 118 | 1460 | 3 | 634.7 | Dungeon | 1904 | 1866 | 38 | 118 | 1460 | 3 | 634.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 870 daAuts D:3: 159 daAuts