Dungeon Crawl Stone Soup version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 11286596717590218345 127638 kisd1234 the Metallomancer (level 17, -10/80 HPs) Began as a Gargoyle Earth Elementalist on Oct 4, 2026. Was the Champion of Vehumet. Mangled by a salamander tyrant (42 damage) ... on level 2 of the Snake Pit. The game lasted 00:30:17 (28372 turns). kisd1234 the Metallomancer (GrEE) Turns: 28372, Time: 00:30:18 Health: -10/80 AC: 20 Str: 16 XL: 17 Next: 1% Magic: 45/49 EV: 1 Int: 26 God: Vehumet [******] Gold: 1204 SH: 0 Dex: 17 Spells: 16/42 levels left rFire x . . (150%) i - +12 rapier of Tafo {flame, rF- Str+3 Int+3 Dex+3} rCold + + . (33%) (no offhand) rNeg + + . (25%) l - +0 troll leather armour rPois ∞ (0%) y - +2 hat {Ice} rElec + (33%) e - +0 cloak rCorr + (50%) j - +0 pair of gloves SInv . a - +0 pair of boots Will +.... A - amulet "Uptaarcha" {rC++ rN+ Will- RegenMP+ rCorr} Stlth ++ p - ring of magical power HPRegen 1.13/turn x - ring "Causist" {Will+ MP+6 Dex+4 Slay-2} MPRegen 0.71/turn %: no passive effects @: about to teleport, weakened, flying, hasted, constricted, very quick A: fleshless physiology, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, poor constitution 1, ephemeral shield a: Renounce Religion (0%) You were on level 2 of the Snake Pit. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 5 branches of the dungeon, and saw 23 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary and Bailey. You collected 2588 gold pieces. You spent 1384 gold pieces at shops. Inventory: Hand Weapons b - a +2 dagger of electrocution i - the +12 rapier of Tafo (weapon) {flame, rF- Str+3 Int+3 Dex+3} (You found it in the Necropolis) rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. k - the +9 flail "Xiughauk" {freeze, Dex+2} (You found it on level 7 of the Dungeon) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles c - 34 poisoned darts f - 7 throwing nets t - 3 curare-tipped darts Armour a - a +0 pair of boots (worn) e - a +0 cloak (worn) h - a +2 scale mail of fire resistance j - a +0 pair of gloves (worn) l - a +0 troll leather armour (worn) y - a +2 hat of ice (worn) z - the +2 ring mail of Lies {*Silence rN+++ Str+3} (You bought it in a shop on level 2 of the Orcish Mines) *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. Magical Staves u - a staff of fire Jewellery d - a +5 ring of evasion m - a ring of protection from cold n - a ring of positive energy o - a +5 ring of evasion p - a ring of magical power (worn) q - a ring of positive energy s - a ring of protection from cold v - a ring of see invisible w - a ring of willpower x - the ring "Causist" (worn) {Will+ MP+6 Dex+4 Slay-2} (You found it in the Necropolis) [ring of willpower] Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). A - the amulet "Uptaarcha" (worn) {rC++ rN+ Will- RegenMP+ rCorr} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of magic regeneration] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Talismans g - the jade talisman of Atymp {rCorr Int+5 Dex-4 Slay+4} (You found it on level 5 of the Dungeon) [jade talisman] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Wands c - a wand of warping (14) a - a wand of flame (26) e - a wand of charming (5) Scrolls W - a scroll of brand weapon I - 2 scrolls of immolation N - 5 scrolls of noise S - a scroll of silence g - 2 scrolls of fog V - 3 scrolls of vulnerability x - a scroll of amnesia w - 6 scrolls of enchant weapon t - a scroll of teleportation T - 3 scrolls of torment i - 3 scrolls of identify a - a scroll of enchant armour Potions w - 3 potions of heal wounds h - 3 potions of haste c - 11 potions of curing n - a potion of attraction {unknown} L - a potion of lignification e - 3 potions of enlightenment C - 2 potions of cancellation m - 4 potions of might M - 2 potions of mutation B - 3 potions of berserk rage b - a potion of brilliance r - 2 potions of resistance i - a potion of invisibility Miscellaneous g - a +0 lightning rod (4/4) Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 13.2 Spellcasting + Level 15.5 Conjurations - Level 7.0 Ice Magic * Level 24.8 Earth Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Lehudib's Crystal Sp Conj/Erth 44% 10d11 1% 8 d - Frozen Ramparts Ice 100% 1d16 1% 3 e - Permafrost Eruption Ice/Erth 50% 2x4d10 1% 6 f - Lee's Rapid Deconstr Erth 49% 3d23* 0% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Nazja's Percussive Temp Frge 8% 4d5 28% 5 Ice Thorns Ice/Erth 100% 1d9 0% 1 Passwall Erth 98% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 89% 2d12 0% 4 Kinetic Grapnel Frge 68% 1d6 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Sirocco Fire/Air 34% 2d7 1% 2 Dragon Veins Fire/Ice/Erth/A97% 3d(15/15/11% 3 Hailstorm Conj/Ice 85% 3d14 1% 3 Mephitic Cloud Conj/Alch/Air 44% N/A 1% 3 Leda's Liquefaction Alch/Erth 34% N/A 1% 4 Petrify Alch/Erth 34% N/A 1% 4 Fireball Conj/Fire 27% 3d12 1% 5 Freezing Cloud Conj/Ice/Air 35% 6-21 1% 5 Bombard Conj/Erth 44% 9d8 1% 6 Inner Flame Hex/Fire 17% N/A 3% 3 Slow Hex 68% N/A 4% 1 Summon Small Mammal Summ 68% N/A 4% 1 Blink Tloc 34% N/A 6% 2 Construct Spike Launche Frge 34% 2d4 6% 2 Grave Claw Necr 34% 2d9 6% 2 Jinxbite Hex 34% 2d2 6% 2 Lesser Beckoning Tloc 34% N/A 6% 2 Conjure Ball Lightning Conj/Air 27% 3x3d8 7% 6 Ignite Poison Fire/Alch 17% N/A 11% 4 Confusing Touch Hex 17% N/A 12% 3 Gloom Hex/Necr 34% N/A 12% 3 Swiftness Air 17% N/A 12% 3 Tukima's Dance Hex 17% N/A 12% 3 Hoarfrost Cannonade Ice/Frge 26% 3d7/3d15 26% 5 Anguish Hex/Necr 8% N/A 38% 4 Animate Dead Necr 17% N/A 38% 4 Cigotuvi's Putrefaction Necr/Air 17% N/A 38% 4 Vhi's Electric Charge Tloc/Air 34% N/A 38% 4 Curse of Agony Necr 17% N/A 75% 5 Gell's Gavotte Tloc 8% 2d(15-22) 99% 6 Diamond Sawblades Frge 8% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (0/4) Lair:2 Snake (2/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Ossuary (visited) Bailey (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:1 : D:8 * Orc:2 *=([(: Portals: Abyss: D:13** Lair:5 Annotations: Snake:2 Donald Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +12) Your body sometimes grows weak upon taking damage. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The guardian serpent is almost dead. The piercing cold hits the naga mage! You kill the naga mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 The guardian serpent gestures with its tail at you. You encounter Donald the Adventurer. He is wielding a +1 partisan of venom and wearing a +2 kite shield of reflection. You encounter a salamander tyrant. The naga blinks! Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The naga spits poison at you. The splash of poison hits you but does no damage. You resist. Donald hits you but does no damage. The salamander tyrant hits you. You are engulfed in flames!! The fire burns you terribly! You encounter a guardian serpent. You feel yourself speed up. The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you but does no damage. You resist. The naga hits you but does no damage. The naga grabs you. The naga constricts you. Donald gestures wildly while chanting. Donald seems to speed up. The salamander tyrant gazes fiercely through you! You feel your attacks grow feeble. The salamander tyrant hits you. You are engulfed in flames!! The fire burns you terribly! * * * LOW HITPOINT WARNING * * * You encounter a naga. It is wielding a +0 battleaxe. You hear a shout! There are no items here. You feel much better. Donald mumbles some strange words. Donald seems to grow stronger. The naga hits you with a +0 spear! The naga constricts you. The salamander tyrant hits you. You are engulfed in flames!!! The fire burns you terribly! Ouch! That really hurt! You die... )... N).. .S. #.. #