Dungeon Crawl Stone Soup version 0.34-a0-1990-g17a993e2a6 (webtiles) character file. Game seed: 4397544913653553603 340230 kisd1234 the Petrodigitator (level 21, -7/121 HPs) Began as a Gargoyle Earth Elementalist on Jan 11, 2026. Was the Champion of Vehumet. Hit by a large rock thrown by a stone giant (44 damage) ... on level 5 of the Vaults. The game lasted 00:49:23 (38460 turns). kisd1234 the Petrodigitator (GrEE) Turns: 38460, Time: 00:49:23 Health: -7/121 AC: 26 Str: 21 XL: 21 Next: 98% Magic: 14/51 EV: 11 Int: 38 God: Vehumet [******] Gold: 551 SH: 0 Dex: 16 Spells: 19/54 levels left rFire + . . (50%) s - cold staff "Lakibliq" {^Fragile rF+ rC+ rN+ Str+2 Ice} rCold + . . (50%) (no offhand) rNeg + + . (20%) f - +2 robe of Ulovufer {Str+5 Dex+3} rPois ∞ (0%) r - +2 helmet of Resilience {Snipe, Ice} rElec + (33%) B - scarf of Marbles {Harm, Slay+5} rCorr + (50%) e - +0 pair of gloves {Fire} SInv . d - +1 pair of boots "Hiugash" {Rampage rPois rC+} Will +.... v - amulet of magic regeneration Stlth ++ p - ring of Logut {rC- rCorr MP+9 Int+7 Dex+3} HPRegen 0.40/turn j - +6 ring of intelligence MPRegen 0.72/turn %: harm (+30% outgoing, +20% incoming), rampage @: flying A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, mutation resistance 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 35 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Gauntlet and Desolation. You collected 4257 gold pieces. You spent 3706 gold pieces at shops. Inventory: Armour d - the +1 pair of boots "Hiugash" (worn) {Rampage rPois rC+} (You found it on level 1 of the Swamp) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. e - a +0 pair of gloves of fire (worn) f - the +2 robe of Ulovufer (worn) {Str+5 Dex+3} (You took it off a ragged hierophant in the Desolation of Salt) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. i - a +0 robe of fire resistance k - a scarf of resistance o - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You acquired it on level 2 of the Lair of Beasts) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. r - the +2 helmet of Resilience (worn) {Snipe, Ice} (You found it in a Gauntlet) Ice: It increases the power of your Ice spells. It cannot be enchanted further. B - the scarf of Marbles (worn) {Harm, Slay+5} (You bought it in a shop on level 13 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). C - the +1 pair of boots of Haunted Mirth {rF+++ rN+ Str-3} (You bought it in a shop on level 2 of the Orcish Mines) rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). It cannot be enchanted further. Magical Staves s - the cold staff "Lakibliq" (weapon) {^Fragile rF+ rC+ rN+ Str+2 Ice} (You found it in a Gauntlet) [staff of cold] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. y - the alchemy staff of Kyte {rElec rPois Stlth+ Conj Alch} (You found it on level 5 of the Lair of Beasts) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Jewellery a - an amulet of wildshape b - a ring of wizardry c - a +5 ring of evasion g - the ring "Qyaghyoh" {rPois rF+ Str+8 SInv} (You took it off an orc on level 5 of the Dungeon) [ring of strength] rPois: It protects you from poison. rF+: It protects you from fire. Str+8: It affects your strength (+8). SInv: It lets you see invisible. h - the ring "Railed" {Fly rElec rC+} (You took it off a ragged hierophant in the Desolation of Salt) [ring of protection from cold] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. j - a +6 ring of intelligence (worn) l - a ring of magical power m - a ring of magical power n - a ring of see invisible p - the ring of Logut (worn) {rC- rCorr MP+9 Int+7 Dex+3} (You found it in a Gauntlet) [ring of resist corrosion] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). t - an amulet of regeneration v - an amulet of magic regeneration (worn) x - the ring of Liberty {rCorr Wiz Str+4} (You found it on level 5 of the Lair of Beasts) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). A - a ring of protection from cold Wands d - a wand of digging (23) b - a wand of light (70) f - a wand of mindburst (13) c - a wand of warping (57) e - a wand of paralysis (6) a - a wand of flame (81) p - a wand of polymorph (12) Scrolls a - 10 scrolls of enchant armour r - 9 scrolls of revelation t - 12 scrolls of teleportation w - 9 scrolls of enchant weapon g - 5 scrolls of fog V - 8 scrolls of vulnerability N - 3 scrolls of noise T - a scroll of torment s - 3 scrolls of summoning b - 5 scrolls of blinking x - 4 scrolls of amnesia p - 4 scrolls of poison W - 6 scrolls of brand weapon I - 4 scrolls of immolation f - 4 scrolls of fear Potions e - 4 potions of enlightenment g - 7 potions of magic M - 3 potions of mutation A - 7 potions of attraction a - 6 potions of ambrosia r - a potion of resistance C - a potion of cancellation L - 9 potions of lignification m - 6 potions of might w - 8 potions of heal wounds c - 9 potions of curing h - 4 potions of haste i - 4 potions of invisibility B - 2 potions of berserk rage b - 2 potions of brilliance Miscellaneous g - a +0 phantom mirror h - a +0 Gell's gravitambourine (2/2) i - a +0 condenser vane Skills: + Level 9.9 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 17.4 Spellcasting + Level 17.5 Conjurations - Level 3.0 Forgecraft * Level 16.6 Fire Magic - Level 7.7 Ice Magic O Level 27 Earth Magic You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 63% 3d17 1% 8 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 d - Permafrost Eruption Ice/Erth 76% 2x4d15 1% 6 e - Frozen Ramparts Ice 100% 1d16 1% 3 f - Bombard Conj/Erth 58% 9d10 0% 6 g - Shatter Erth 63% 3d47* 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 39% (3-5)d14 38% 8 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Searing Ray Conj 100% 2d8 0% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Lee's Rapid Deconstruct Erth 63% 3d29* 0% 5 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Blink Tloc 66% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 66% 2d3 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Inner Flame Hex/Fire 97% N/A 1% 3 Launch Clockwork Bee Frge 54% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 67% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 39% 3d17 1% 4 Iskenderun's Battlesphe Conj/Frge 84% 2d16 1% 4 Iskenderun's Mystic Bla Conj/Tloc 79% 2d16 (+2d81% 4 Leda's Liquefaction Alch/Erth 47% N/A 1% 4 Petrify Alch/Erth 47% N/A 1% 4 Sticky Flame Fire/Alch 97% 2d14 1% 4 Detonation Catalyst Fire/Alch 97% 2d5 1% 5 Freezing Cloud Conj/Ice/Air 60% 6-21 1% 5 Conjure Ball Lightning Conj/Air 39% 3x3d13 1% 6 Plasma Beam Fire/Air 48% 2x1d63 1% 6 Call Canine Familiar Summ 33% N/A 2% 3 Fugue of the Fallen Necr 33% N/A 2% 3 Sigil of Binding Hex 33% N/A 2% 3 Swiftness Air 33% N/A 2% 3 Teleport Other Tloc 33% N/A 2% 3 Tukima's Dance Hex 33% N/A 2% 3 Airstrike Air 16% 2d(3-19) 2% 4 Nazja's Percussive Temp Frge 27% 4d8 2% 5 Forge Lightning Spire Air/Frge 44% 3d7 4% 4 Metabolic Englaciation Hex/Ice 48% N/A 5% 5 Yara's Violent Unravell Hex/Alch 16% 3d8 7% 5 Ozocubu's Refrigeration Ice 59% 4d20 9% 7 Cause Fear Hex 16% N/A 10% 4 Cigotuvi's Putrefaction Necr/Air 33% N/A 10% 4 Dimensional Bullseye Hex/Tloc 16% N/A 10% 4 Eringya's Surprising Cr Summ 33% N/A 10% 4 Passage of Golubria Tloc 33% N/A 10% 4 Alistair's Walking Alem Alch/Frge 44% N/A 14% 5 Fire Storm Conj/Fire 63% 8d16 22% 9 Curse of Agony Necr 33% N/A 26% 5 Summon Forest Summ/Tloc 16% N/A 26% 5 Forge Phalanx Beetle Frge 27% N/A 38% 6 Dispersal Tloc 16% N/A 82% 6 Chain Lightning Conj/Air 39% 3d52 99% 9 Enfeeble Hex 16% N/A 100% 7 Haunt Necr/Summ 16% N/A 100% 7 Manifold Assault Tloc 16% N/A 100% 7 Sphinx Sisters Hex/Summ 16% N/A 100% 7 Borgnjor's Revivificati Necr 16% N/A 100% 8 Maxwell's Capacitive Co Air 16% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Bailey (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 ( D:6 * D:8 ( D:10 * D:13 *([![ Orc:2 [[(: Snake:2 :!*! Vaults:1 :( Vaults:2 [:?(* Vaults:3 :? Vaults:4 ?: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +16) You are somewhat resistant to further mutation. Message History Ka-crash! You encounter an ettin. It is wielding two +0 dire flails. You hear a shout! You hear two shouts! You hear a shout! x5 You hear a deafening roar! You hear a shout! The guardian sphinx casts a spell. You suddenly lose the ability to move! You encounter a yaktaur captain. It is carrying a +0 arbalest. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. You encounter a phantasmal warrior. You encounter a stone giant. You encounter an ettin. It is wielding two +0 dire flails. You hear a shout! You hear a deafening roar! You hear a shout! You hear a deafening roar! You hear a shout! You hear a deafening roar! You hear a shout! The phantasmal warrior gestures at you. The phantasmal warrior blinks! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! You encounter a storm dragon. The guardian sphinx casts a spell. You resist with significant effort. You encounter a phantasmal warrior. The ettin is no longer deflecting missiles. The yaktaur captain shoots a bolt. The bolt hits you! The guardian sphinx casts a spell. You resist with significant effort. The yaktaur captain shoots a bolt. The bolt hits you! You can act again. Casting: Shatter (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A metal staircase leading up. Okay, then. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. The guardian sphinx mutters an ancient curse at you. Something smites you! The stone giant throws a large rock. The large rock hits you!!! You die... .. ........)##. )..#c.......... ...#.?..#...(. ..†D.)....#W# # ....))))..C...† ........).#.).# ..).)