Dungeon Crawl Stone Soup version 0.34-a0-939-gfa53f958eb (webtiles) character file. Game seed: 4432660169015487335 18 kisd1234 the Conjurer (level 2, -13/20 HPs) Began as a Draconian Conjurer on Oct 13, 2025. Mangled by a thrashing horror (15 damage) ... on level 2 of the Abyss. The game lasted 00:01:00 (551 turns). kisd1234 the Conjurer (Draconian Conjurer) Turns: 551, Time: 00:01:01 Health: -13/20 AC: 4 Str: 9 XL: 2 Next: 51% Magic: 5/5 EV: 11 Int: 18 God: Gold: 56 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no boots) SInv . (no amulet) Will ..... a - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Abyss. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 56 gold pieces. Inventory: Missiles b - 4 poisoned darts Magical Staves c - a staff of conjuration (weapon) Jewellery a - a ring of resist corrosion (worn) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} j - a scroll of revelation {unknown} Potions d - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 56% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Okay, then. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 flail of distortion and wearing a +0 scale mail (severely wounded, 82% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +5 flail of distortion! Ouch! That really hurt! You are cast into the Abyss! You stop channelling your searing ray. To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. Unknown command. A thrashing horror comes into view. The thrashing horror roars! You hear a bark! A thrashing horror comes into view. You hear a bark! x2 The thrashing horror roars! The thrashing horror attacks as it pursues you! The thrashing horror tramples you! You hold your ground! The thrashing horror barely misses you. The thrashing horror tramples you. You hold your ground! The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! You barely miss the thrashing horror. The thrashing horror closely misses you. The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The thrashing horror tramples you! Ouch! That really hurt! You die... . # .. .# ...# # . . # ...# # . .# .# # # .. . .. # .##. ..#. .# .......###..## ##. #..#.#.# .## ....#..### . #. #..#. #..##@###...# .#... ....#.#XX...# #. .. #..#.#..#.#.#.# #.#. ##.#.... .# .# .#.# ####..#.#. # . .# #.##.X#.. . ###..X#... #..#..### .#.##.X. You could see 2 thrashing horrors. Vanquished Creatures An adder (D:2) A dart slug (D:1) A hobgoblin (D:2) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A goblin (D:2) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kisd1234 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 407 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/5 417 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:2 | Noticed Terence 509 | Abyss:2 | Cast into level 2 of the Abyss (Terence) 543 | Abyss:2 | Noticed a thrashing horror 548 | Abyss:2 | Noticed a thrashing horror 551 | Abyss:2 | Mangled by a thrashing horror Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, amcnicky_mini_corridor_feature, minmay_tetromino_i2 D:2: layout_loops_ring, basic_altar, kennysheep_pointless_box, uniq_terence Abyss:2: base: D:2, evilmike_abyss_exit_glass, minivault_22 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 22 Tailslap || 6 Staff || 1 Cast: Magic Dart || 13 Searing Ray || 2 Drink: Magic || 1 Armour: None || 20 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 550 | 524 | 26 | 0 | 380 | 3 | 183.3 | Dungeon | 508 | 482 | 26 | 0 | 380 | 2 | 254.0 | Abyss | 41 | 41 | 0 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 406 daAuts D:2: 102 daAuts Abyss:2: 41 daAuts